Komdon are vicious creatures. They are descended from the large lizards
common to these parts during the First Age. They are large lizard-like
creatures that walk upright on two legs. Their arms aren't very long, but
are very strong. An elongated nose and thick, beady eyes are a common
trait. Thick claws can be found on both their hands and feet.
Traits and Abilities:
Komdons do not like to move except for short intervals. Their short arms
and legs do not offer them much agility. Both possess great strength
however. They are among the strongest of the mid-sized races. Komdon
naturally can spit a venomous coat onto their weapons, giving them a chance
to poison their prey. Coming from deep within Draknor, seeing in the dark is
a natural ability. Their internal poisons make them very resistant to the
poisons of others, but their weak mind is not well protected from intrusion.
Komdon descend from much simpler creatures. At the first of the second
age they began move from underground. This offered them a chance to
attain the knowledge and information available to other surface dwellers.
They quickly began to trade their knowledge of mining and blow the
surface for other information. Since then there has always been a steady
flow of Komdon interested in the surface, though they are not typically
found in mass numbers above ground.
--Ashthran Balshathon, High General of the Draknor Society