| Apprenticeship |
The Lands of Draknor has an apprentice program for people interested in
becoming a GOD.
There is no exception to this program. If you want to be an immortal on
this mud you first have to go through this program. If you are unwilling to
learn the MUD and do a little building to start your God Life, you can leave
now and save us all time.
To become a God on Draknor you must reach level 50 with at least one
character, and demonstrate not only good, but fantastic ability to Role
Play. We require these things for many different reasons. Including-
1. You have had a chance to see how our game is played.
Every MUD is unique in its play style, and we want
ALL immortals to know our game.
2. You are serious about your time here, and not looking
for a quick path to the highest level.
3. You understand the fundamentals of the game by this
point, and have an idea of what skills you have to
help make this place better for mortals.
If you are chosen to participate in this program, here are some things that
you can come to expect.
This is the time that we get to know you. In your time at this rank you are
to be a shadow among the mortals. Watch them, understand what they like and
don't like. Also, look around the world, find the places you never have seen
as a mortal. Look at the styles of the areas and form an understanding of
how Draknor works.
At this level you have one month to create your own area from scratch. By
the end of that month you must have the area finished, and a description and
history that will fit into your role play. If you don't meet these
requirements you will be removed from immortal status.
By this time you should be comfortable with your place on Draknor. You will
be added to the wizlist, and players will be able to see you in the finger
command. Your goal at this rank is to look at what jobs are available on
Draknor, and try to decide what your path on this MUD will be.
Here you will be allowed to assist another God running quests. Also, you may
join a clan at the 11th rank, and begin to learn how the clan system works
from the God that rules that clan. To move up from this rank you must pick
an area to "fix up", and prove that you can be a trusted Immortal.
By now you are an accepted Immortal of Draknor. Your rank will be decided by
your work, participation, and ability to interact with the mortal world well.
1. You can run your own quests.
2. You can start your own clan (if interested)
For builders this is the first Immortal rank.
1. Security given for Mob Programs
2. Security given for Hedit (if applicable)
3. Security level risen to 5
1. Security given for Sedit (if applicable)
You will be asked to come up with three original races, with base and
max stats, racial skills/spells, and Vulns/Res's.
At this level you will be given a class to explore in detail. You are asked
to give ideas of how to make it more interesting and unique. The only way to
avoid this is to come up with a detailed description of a new class, with
many skill/spell ideas.
People that choose this level are in charge of watching over the rules of
the game. They make sure the game runs smoothly, and that everyone has a
Creator is reserved for the specific assistants to Laurelin, to help her
with being head builder for the MUD. They have the most say in the world
where building is concerned under the Owners.
Level set for the programmers on Draknor.
Convince Aarchane or Laurelin to not want to run the place any longer... ;)
To apply for an apprenticeship write a detailed note to all immortals expressing
your wishes. This note MUST include a description of what you feel you have to
offer by becoming an immortal, any experience that you have, and what you feel
you are most comfortable working with once you are finished with your apprentice
work. It is important to note that being an immortal on Draknor is a privilege.
Understand that your level will reflect your work at all times. We don't need
any dead weight in our wizlist.